I started experimenting with variadic templates in C++11 and now I have a following method:
template <typename... TPath>
void Bind(PropertyPath<TPath...> propertyPath);
and currently I have to call this this way:
myItem.Value.Bind<Item *, string, int>(PropertyPath<Item *, string, int>(...));
where PropertyPath is a variadic template class with any number of parameters (and the three dots are whatever arguments I put in the constructor)
The compiler doesn't seem to be able to infer the template types for Bind based on what PropertyPath I pass in. Is there no way to make this work without specifying the parameters twice? This is what I would like to be able to do:
myItem.Value.Bind(PropertyPath<Item *, string, int>(...));
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