I have a "manager" class that has to do certain clean-up after the members are destroyed:
class Manager
{
Member a, b;
~Manager()
{
// this code will be executed BEFORE the a and b destructors
important_cleanup();
}
};
The problem here is that important_cleanup()
invalidates my variables a
and b
, so their destructors fail.
Is there a nice way around the problem?
PS I know I can define some kind of clenup member, and make it be the first created member of Manager
, but this looks quite ugly and makes things order-dependent...
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