I am currently trying to implement a general initializer to reduce the size of our codebase. At one point however, my code looked like this:
template<typename T, typename Arg1, typename Arg2>
T* ManageDevice(Arg1 arg1, Arg2 arg2)
{
auto device = new T{ arg1, arg2 };
// More operations on device
return device;
}
template<typename T, typename Arg1, typename Arg2, typename Arg3>
T* ManageDevice(Arg1 arg1, Arg2 arg2, Arg3 arg3)
{
auto device = new T{ arg1, arg2, arg3 };
// More operations on device
return device;
}
template<typename T, typename Arg1, typename Arg2, typename Arg3, typename Arg4>
T* ManageDevice(Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4)
{
auto device = new T{ arg1, arg2, arg3, arg4 };
// More operations on device
return device;
}
Which starts to be less elegant. From my understanding, variadic templates seems to be the way to solve this issue. But I don't understand how this can be applied to my situation.
I would prefer something like this:
T* ManageDevice(Args... args)
{
// The function I want
// Unpack as a std::initializer_list
auto allArguments = unpackAll();
auto device = new T{ allArguments };
// More operations on device
return device;
}
Any suggestion on how unpackAll() should be implemented? Thanks.
Aucun commentaire:
Enregistrer un commentaire