I have a repeated pattern in my code
enum { OUTSIDE_BSPH = 0, INSIDE_BSPH = 1 };
bool bsph = true;
//...
bool = false;
f(OUTSIDE_BSPH, arg1, arg2, arg3, arg4, arg5);
if (bsph) {
f(INSIDE_BSPH, arg1, arg2, arg3, arg4, arg5);
}
g(OUTSIDE_BSPH, arg6, arg7, arg8);
if (bsph) {
g(INSIDE_BSPH, arg6, arg7, arg8);
}
h(OUTSIDE_BSPH, arg3, arg4, arg5);
if (bsph) {
h(INSIDE_BSPH, arg3, arg4, arg5);
}
// ...
that I would like to simplify. Could it be transformed into something like
caller(bsph, f, arg1, arg2, arg3, arg4, arg5);
caller(bsph, g, arg6, arg7, arg8);
caller(bsph, h, arg3, arg4, arg5);
// ...
without using pointers?
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