I am having a c++ class, A provision should be given to User to input different kinds of custom structures ex:
struct user1 {
int var1;
char var2;
};
struct user2 {
vector<int> vecArr(5);
};
class {
// need store a structure obj here.
};
the class is supposed to store the structures of above. how to create a generic class that can handle different type of structures?
senario: Once the structure used to create instance of class, its not changed. each class object will have only one strucutre.
Thanks, Vivek.
Aucun commentaire:
Enregistrer un commentaire