I am working on a project where I am using two Classes, Player and Board, that have prototype methods in header files, definitions in separate .cpp files, and they are both being used in a main.cpp file. When trying to pass an array of gameboard spaces, gameBoard[], into a Method, board.taketurn(gameboard[]), and I receive an error, "identifier "gameBoard" is undefined".
I am new to c++ I learned a lot in C but have some issues with classes.
class Board // Board Class in board.h
{
public:
void board();
int gameBoard[]; //declaration of gameboard[]
int takeTurn(int, int, string, int gameBoard[]); //method
prototype
static const int WIN_SPACE = 100;
private:
int spin(int, int, string);
static const int SPIN_MAX = 6;
static const int SPIN_MIN = 1;
};
//Method definition in board.cpp
int Board::takeTurn(int position, int prevPos, string playerName,
int gameBoard[WIN_SPACE])
{
cout<< "it is "<<playerName<<"'s turn. They are currently on space "
<<gameBoard[position]<<"."<<endl;
spin(position, prevPos, playerName);
return position, prevPos;
}
//code block containing call takeTurn, passing gameBoard[] as an arg
while(player[i].getCurPosition() != board.WIN_SPACE)
{
int posititon;
int prevPos;
cout << "Press Enter to Continue";
getchar();
board.takeTurn(player[i].getCurPosition(),
player[i].getPrevPosition(), player[i].getName(), board
*gameBoard[board.WIN_SPACE]); //function Call
//player[i].setCurPosition(position);
}
I want the function takeTurn to be able to take gameBoard as an argument so I can set player[i]'s position to a location in the array gameBoard[].
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