I have a class team
:
class team
{
public:
int matches;
int goals_scored;
int goals_against;
int wins;
int losses;
int points;
team()
{
matches = goals_scored = goals_against = wins = losses = points = 0;
}
};
I have created a map :
map<string,team*> record;
I have a fixed number of teams, so i first create the map with all the team names and initiated team objects.
for(i=0;i<teams;i++)
{
getline(cin,team_name);
record[team_name] = new team();
}
Then sometime later I fill them when the match happens (it is sure that no new team name comes, other than the ones initialized before) :
team *t1 = record[team1_name]; //get the pointer to fill
team *t2 = record[team2_name];
if(score1 > score2)
{
t1->points += 3; <--------- crashes here
t1->wins++;
t2->losses++;
}
Why I am getting a crash?
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