I am Hooking a function with detours.
I am trying to detect if the function is called form another function of mine
Both of my returnAdd are diffetent i was expecting them to be the same.
bool Get(LPDIRECT3DDEVICE9 pDevice)
{
bool bRet = false;
IDirect3DSurface9* backBuf;
if (SUCCEEDED(pDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &backBuf))) {
if (SUCCEEDED(pDevice->GetRenderTargetData(backBuf, pCleanSurface)))
{
DWORD returnAdd = (DWORD)GetAddressOfThisFunction();
bRet = true;
}
}
backBuf->Release();
return bRet;
}
HRESULT __stdcall GetRenderTargetData(LPDIRECT3DDEVICE9 pDevice, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface)
{
DWORD returnAdd = (DWORD)_ReturnAddress();
return oGetRenderTargetData(pDevice, pRenderTarget, pDestSurface);
}
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