I wanted to know if this is the best way to do this
It just seems like alot of classes, there has gotta be a cleaner shorter way maybe without vectors?
I posted about this before but changed how im doing it ................
class bones{
public:
std::vector<int> ALL() { return _All; }
std::vector<int> _All;
};
class RightArm : public bones{
public:
enum : int{
CLAVICLE = 10,
UPPERARM = 11,
FOREARM = 12,
HAND = 13
};
RightArm() { _All = { CLAVICLE, UPPERARM, FOREARM, HAND }; }
};
class RightFoot : public bones{
public:
enum : int{
THIGH = 19,
CALF = 20,
FOOT = 21
};
RightFoot() { _All = { THIGH, CALF, FOOT }; }
};
class skeleton : public Singleton<skeleton>{
public:
skeleton(){
_All = {
_RightArm,
_RightFoot
....
};
}
std::vector<bones> ALL() { return _All; }
private:
RightArm _RightArm;
RightFoot _RightFoot;
....
std::vector<bones> _All;
};
for (auto s : skeleton::Get().ALL()){
for (auto b : s.ALL()){
}
}
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