Ive suck countless hours into this program and to no avail I find the enumeration not working on my last day. My program is below. It deals with Dual Stacks and has lots of comments to help read through. The enumeration is not working properly because when I 'pop' off the stack then its not popping the right enumeration/name. Also, the time is in HH:MM:SS and it needs ot be in SS:Milliseconds. Clock format is not a huge deal, so if anything Id like to know WHY the enum isnt working, and fixes for it. Any other help would be appreciated.
#include <iostream>
#include <iomanip>
#include <ctime>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <string>
#include <chrono>
#include <thread>
#include <fstream>
using namespace std;
const int MAX = 20;
typedef std::chrono::high_resolution_clock Clock;
int seed;
int upper;
int lower;
float randNum;
float randNumArr;
float randNumTie;
float randNumStar;
int dagabacount = 0;
int numberArrivals;
clock_t start;
double duration;
int fixedvehicles = 0;
enum alphabet {A =0,B, C, D, E, F, G, H,I, J, K,
L , M , N , O , P ,Q ,R, S, T , U, V , W , X , Y , Z};
alphabet alphS;
alphabet alphT;
string TieName;
string StarName;
//function for randomly generating number for delay time for ties
int randTieDelay(){
randNumTie = float(rand()) / (float(RAND_MAX) + 1.0);
if(randNumTie < 0.333){
return 2;
}
else if(.333 <= randNumTie < .66){
return 4;
}
else{
return 6;
}
}
//function for randomly generating number for delay time for stars
int randStarDelay(){
randNumStar = float(rand()) / (float(RAND_MAX) + 1.0);
if(randNumStar < 0.25){
return 3;
}
else if(.25 <= randNumStar < .50){
return 4;
}
else if(.50 <= randNumStar < .75){
return 7;
}
else{
return 10;
}
}
//struct for vmr
struct vmr{
char type;
string name;
int repairTime;
};
vmr item;
//declaring dualstack
class repairStack
{
private:
int topT;
int topS;
vmr ele[MAX];
public:
repairStack();
void pushTie (struct vmr);
void pushStar (struct vmr);
int popTie (vmr *item);
int popStar (vmr *item);
};
//initializing dualstack
repairStack::repairStack()
{
topT = -1;
topS = MAX;
}
//pushing to tiestack
void repairStack::pushTie( vmr v)
{
if( topS == topT + 1 )
{
cout<<"\nStack Overflow Tie Stack: Pushing to Dagaba"<<endl;
if(dagabacount == 6){
return;
}
else{
cout<< "Total ships sent to Dagaba: " << dagabacount <<endl;
dagabacount++;
return;}
}
topT++;
ele[topT] = v;
}
//pushing to starstack
void repairStack::pushStar( vmr v)
{
if( topS == topT + 1 )
{
cout<<"\nStack Overflow on Star Stack: Pushing to Dagaba" <<endl;
if(dagabacount == 6){
return;
}
else{
cout<< "Total ships sent to Dagaba: " << dagabacount <<endl;
dagabacount++;
return;}
}
topS--;
ele[topS] = v;
}
//popping to tiestack,checking for underflow, using system clock to start time of repair
//uses chrono clock and this_thread::sleep_for(); that is defined in c++11
int repairStack::popTie( vmr *item )
{
if( topT == -1 )
{
//cout<<"\nStack Underflow tStack";
return -1;
}
using std::chrono::system_clock;
std::time_t tt = system_clock::to_time_t (system_clock::now());
struct std::tm * ptm = std::localtime(&tt);
cout << "\nName: Tie" << item->name <<endl;
std::cout << "Start time: " << std::put_time(ptm,"%X") << '\n';
int delay = randTieDelay();
std::this_thread::sleep_for (std::chrono::seconds(delay));
cout << "Type: Tie Fighter" << endl;
cout << "Repair Time: " << delay << endl;
*item = ele[topT--];
return 0;
}
//popping to starstack, checking for underflow, using system clock to start time of repair
//uses chrono clock and this_thread::sleep_for(); that is defined in c++11
int repairStack::popStar( vmr *item )
{
if( topS == MAX )
{
//cout<<"\nStack Underflow sStack";
return -1;
}
using std::chrono::system_clock;
std::time_t tt = system_clock::to_time_t (system_clock::now());
struct std::tm * ptm = std::localtime(&tt);
cout << "\nName: Star"<< item->name <<endl;
std::cout << "Start time: " << std::put_time(ptm,"%X") << '\n';
int delay = randStarDelay();
std::this_thread::sleep_for (std::chrono::seconds(delay));
cout << "Type: Star Destroyer" << endl;
cout << "Repair Time: " << delay << endl;
*item = ele[topS++];
return 0;
}
//randomly generating how many arrivals come in each iteration
int getNumArrivals(){
randNumArr = float(rand()) / (float(RAND_MAX) + 1.0);
if(randNumArr < 0.25){
return 1;
}
else if(.25 <= randNumArr < .50){
return 2;
}
else if(.50 <= randNumArr < .75){
return 3;
}
else{
return 4;
}
}
int main()
{
//asking user for bounds
cout << "Please give seed value: ";
cin >> seed;
cout << "Please give lower bound of stack: ";
cin >> lower;
cout << "Please give upper bound of stack: ";
cin >> upper;
cout << "\n";
srand(seed);
//initalizing stack 's'
repairStack s = repairStack();
//initializing clock and entire duration of program
start = clock();
duration = ( clock() - start ) / (double) CLOCKS_PER_SEC;
//while rejected vehicles is under 5
while(dagabacount < 5){
//getting numberArrivals either 1,2,3,4
numberArrivals = getNumArrivals();
cout << "Number of Arrivals: " << numberArrivals;
int tfperloop = 0;
int sdperloop = 0;
for(int i = 0; i < numberArrivals; i++){
//getting random number between 0 and 1 to see if its T or S
randNum = float(rand()) / (float(RAND_MAX) + 1.0);
//if tie then creates and adds struct and pushes to tie stack
//gets next enumeration for ties
if(randNum < 0.75){
TieName = (char)(alphT + 65);
struct vmr Tie;
Tie.type='T';
Tie.repairTime = 3;
Tie.name = TieName;
s.pushTie(Tie);
int t = (int)alphT;
t= (t+1)%26;
alphT = (alphabet)t;
tfperloop++;
}
//if star then creates and adds struct and pushes to star stack
//gets next enumeration stars
else{
StarName = (char)(alphS + 65);
struct vmr Star;
Star.type='S';
Star.repairTime = 7;
Star.name = StarName;
s.pushStar(Star);
int g = (int)alphS;
g= (g+1)%26;
alphS = (alphabet)g;
sdperloop++;
}
}
//cout << "\n# of Tie Fighters in this Arrival: " << tfperloop <<endl;
//cout << "# of Star Destroyers in this Arrival: " << sdperloop <<endl;
//fixing star if star stack is not empty, if so, fix a tiefighter if theres one in stack
//uses chrono clock to get system time at that struct and localtime are libraries within C++
if(s.popStar(&item) == 0){
cout << "Status: Fixed" << endl;
using std::chrono::system_clock;
std::time_t tt = system_clock::to_time_t (system_clock::now());
struct std::tm * ptm = std::localtime(&tt);
std::cout << "Finish time: " << std::put_time(ptm,"%X") << endl << endl;
fixedvehicles++;
std::this_thread::sleep_for (std::chrono::seconds(2));
}
else{
if(s.popTie(&item) == 0){
cout << "Status: Fixed" << endl;
using std::chrono::system_clock;
std::time_t tt = system_clock::to_time_t (system_clock::now());
struct std::tm * ptm = std::localtime(&tt);
std::cout << "Finish time: " << std::put_time(ptm,"%X") << endl << endl;
fixedvehicles++;
std::this_thread::sleep_for (std::chrono::seconds(2));
}
else{
cout << "Underflow" << endl;
}
}
}
//print out some results of the program for user benefit
cout << "5 Vehicles Sent To Dagaba" << endl;
cout << "# of Vehicles Serviced: " << fixedvehicles << endl;
cout << "Average Time of Repair: " << duration / fixedvehicles << endl;
return 0;
}
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