I was testing a game engine I am building by generating objects at random positions when I stumbled across this error that I do not understand.
"foo.h":
#include <random>
#include <chrono>
#include <functional>
namespace foo {
std::default_random_engine r_gen;
auto r_seed = std::chrono::system_clock::now().time_since_epoch().count();
r_gen.seed(r_seed); // This is the line giving an error
std::uniform_real_distribution<float> r_dist(-1.0, 1.0);
auto r_float = std::bind(r_dist, r_gen);
}
"main.cpp":
#include <iostream>
#include "foo.h"
int main() {
// Actually run the program
}
Attempting to compile this code gives me the error message:
error: 'r_gen' does not name a type
r_gen.seed(r_seed);
^~~~~
I am using Eclipse with MinGW. I'm not sure why it is interpreting r_gen
as a type. And furthermore, wrapping the above code in a function (everything inside namespace foo
) allows it to compile correctly.
I have a theory question and a pragmatic question:
- (Theory) Why does my example code not compile?
- (Pragmatic) How should I be arranging this code so that it only seeds the generator once?
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