When casting a vector integers (i.e. Eigen::VectorXi) to a vector of doubles, and then operating on that vector of doubles, the generated assembly is dramatically different if the return type of the cast is auto.
In other words, using:
Eigen::VectorXi int_vec(3);
int_vec << 1, 2, 3;
Eigen::VectorXd dbl_vec = int_vec.cast<double>();
Compared to:
Eigen::VectorXi int_vec(3);
int_vec << 1, 2, 3;
auto dbl_vec = int_vec.cast<double>();
Here are two examples on godbolt:
VectorXd return type: https://godbolt.org/z/0FLC4r
auto return type: https://godbolt.org/z/MGxCaL
What are the ramifications of using auto for the return here? I thought it would be more efficient by avoiding a copy, but now I'm not sure.
Aucun commentaire:
Enregistrer un commentaire