I would like to have a child class Handler that handles multiple callbacks and transfers data from one class to another. However, the base classes B1 and B2can have different implementations for its members.
Below a way to implement the behavior I want. I think there should be a better way but cannot figure it out.
// Example program
#include <iostream>
#include <string>
template <class T>
class IBase
{
public:
IBase()
{
object = new T(*this);
};
~IBase()
{
delete object;
}
virtual void ValidateCallback()
{
};
void RxCallback()
{
object->RxCallback();
};
void Send()
{
object->Send();
};
T* object;
};
class C1
{
public:
virtual void RxCompleteCallback() = 0;
void RxParse()
{
std::cout << "Parse C1" << std::endl;
RxCompleteCallback();
};
};
class C2
{
public:
virtual void RxCompleteCallback() = 0;
void RxParse()
{
std::cout << "Parse C2" << std::endl;
RxCompleteCallback();
};
};
class B1 : public C1
{
public:
B1(IBase<B1> &handler )
{
ihandler = &handler;
};
void DoSomething()
{
std::cout << "DoSomething B1" << std::endl;
ihandler->ValidateCallback();
};
void RxCompleteCallback() override
{
std::cout << "DoSomething other than B2" << std::endl;
std::cout << "RxCompleteCallback" << std::endl;
};
void RxCallback()
{
RxParse();
};
void Send()
{
DoSomething();
};
IBase<B1> * ihandler;
};
class B2 : public C2
{
public:
B2(IBase<B2> &handler )
{
ihandler = &handler;
};
void DoSomething()
{
std::cout << "DoSomething B2" << std::endl;
ihandler->ValidateCallback();
};
void RxCompleteCallback() override
{
std::cout << "DoSomething other than B1" << std::endl;
std::cout << "RxCompleteCallback" << std::endl;
};
void RxCallback()
{
RxParse();
};
void Send()
{
DoSomething();
};
IBase<B2> * ihandler;
};
class Validate
{
public:
void CalculateValidation()
{
std::cout << "Calculate validation" << std::endl;
};
};
template <class T>
class Handler : public IBase<T>, public Validate
{
public:
void ValidateCallback() override
{
std::cout << "ValidateCallback" << std::endl;
CalculateValidation();
};
void Receive()
{
IBase<T>::RxCallback();
};
void Send()
{
IBase<T>::Send();
}
};
int main()
{
Handler<B1> handler1;
handler1.Receive();
handler1.Send();
std::cout << std::endl;
Handler<B2> handler2;
handler2.Receive();
handler2.Send();
}
Output:
Parse C1
DoSomething other than B2
RxCompleteCallback
DoSomething B1
ValidateCallback
Calculate validation
Parse C2
DoSomething other than B1
RxCompleteCallback
DoSomething B2
ValidateCallback
Calculate validation
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