I have a class that handles rendering sprites, which has a Ball
and Gun
objects on it, sets their sprites, and renders them every frame. I want to pass in that ball object to gun, so that gun can fire when a user presses space (input is handled on gun). I tried pointers, and now passing by reference, but when I change it after passing it in it doesn't affect the original. In my main class I call gun.init(&ball) that I'll show here. Gun
has a variable Ball mBall
.
class Gun : public GameObj
{
public:
Gun()
:GameObj(), mWaitSecs(0)
{}
void Update();
void Init(Ball &ball); //init function that passes in ball?
private:
float mWaitSecs; //delay after firing beforeo you can move/fire
Ball mBall;
};
void Gun::Init(Ball &ball) {
mBall = ball;
}
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