I am trying to create a domineering game and I am receiving 2 errors which are the same thing which says identifier "playAt" is undefined and identifier "hasLegalMoveFor" is undefined and I am not sure what the problem is, if you know the problem could you please explain it to me so I can understand much more when coding, I have been working on this for about 2 weeks.
#include<Windows.h>
#include<iostream>
#include<vector>
using namespace std;
int main()
{
// specify default value to fill the vector elements
int mapSize = 0;
int row = 0;
int column = 0;
int x = row = 0;
int y = column = 0;
int horizontal = 0;
int vertical = 0;
char player = 'H' && 'V';
player = horizontal && vertical;
cout << "Enter the size of board. It should accept any size between 2 and 15. => ";
cin >> mapSize;
vector< vector<char> > board(mapSize, vector<char>(mapSize, '0'));
for (int i = 0; i < mapSize; i++) {
for (int j = 0; j < mapSize; j++) {
cout << board[i][j] << " ";
}
cout << endl;
}
int CheckValid(int i, int j, int player); {
if (board[x][y] != 0)
return 0;
if (player == 1) {
if (board[x][y + 1] != 0 || y == 12)
return 0;
}
else {
if (board[x + 1][y] != 0 || x == 12)
return 0;
}
return 1;
}
void play(); {
bool player = horizontal;
while (true) {
cout << ("\n");
if (player == horizontal) {
cout << ("Horizontal to play");
}else {
cout << ("Vertical to play");
}
if (!(hasLegalMoveFor(player))) {
cout << ("No legal moves -- you lose! ");
return;
}
cout << ("Row: ");
int row;
cin >> row;
cout << ("Column: ");
int column;
cin >> column;
playAt(row, column, player);
player = !player;
}
}
void playAt(int x, int y, bool player); {
if (!board[x][y] && !board[x][y + 1] && player == horizontal) {
board[x][y] = true;
board[x][y + 1] = true;
}
else if (!board[x][y] && !board[x + 1][y] && player == vertical) {
board[x][y] = true;
board[x][y] = true;
}
else {
cout << ("Not a legal move!");
}
bool hasLegalMoveFor(bool player); {
int rowOffset = 0;
int columnOffset = 0;
if (player == horizontal) {
columnOffset = 1;
}
else {
rowOffset = 1;
}
for (int x = 0; row < (8 - rowOffset); x++) {
for (int y = 0; y < (8 - columnOffset); y++) {
if (!(board[x][y] = board[x + rowOffset][y + columnOffset])) {
return true;
}
};
}
return false;
}
//board[x][y] = true;
//if (player == horizontal) {
//board[x][y + 1] = true;
//board[x][y + 2] = true;
//} else (player == vertical); {
//board[x + 1][y] = true;
//board[x + 2][y] = true;
//}
//}
//char ch = 0;
//do {
//cout << "Press Q to quit\n";
//cin >> ch;
//system("cls");
//} while (ch != 'Q' && ch != 'q');
//return 0;
}
}
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