I'm adapting to an interface with parameter const vector<pair<int32_t, A>>& as
.
To avoid multi-construct and multi-destruct, I write CreateAs
as follow.
I was expecting it to trigger create
move
del
each for once, but it turned out triggered move
and del
for twice.
- What's the reason?
- I made this way so that the
A
objects could destroy themselves automatically, even withnew
but withoutdelete
. Am I doing it right?
To reproduce it: https://repl.it/@unix1/ShrillFirsthandAdvance
#include <iostream>
#include <vector>
using namespace std;
struct A {
A() { cout << "A()" << endl; }
A(int32_t a) : a_(a) { cout << "Create A: " << a << endl; }
A(const A& oa) { a_ = oa.a_; cout << "Copy A: " << oa.a_ << endl; }
A(A& oa) { a_ = oa.a_; cout << "Copy A non-const: " << oa.a_ << endl; }
A(const A&& oa) { a_ = oa.a_; cout << "Move A: " << oa.a_ << endl; }
A(A&& oa) { a_ = oa.a_; cout << "Move A non-const: " << oa.a_ << endl; }
~A() { cout << "Del A: " << a_ << ", ptr: " << this << endl; }
int32_t a_;
};
void CreateAs(vector<pair<int32_t, A>>& as) {
as.reserve(3);
for (int32_t i = 0; i < 3; ++i) {
A* a = new A(i*i);
cout << "a ptr: " << &a << endl;
cout << "-----before insert----" << endl;
as.emplace_back(make_pair(i, move(*a)));
cout << "-----after insert-----" << endl;
}
}
void Test() {
vector<pair<int32_t, A>> as;
cout << "-----Create begin----" << endl;
CreateAs(as);
cout << "-----Create end------" << endl;
for (const auto& item : as) {
cout << item.first << "->" << item.second.a_ << endl;
}
}
int main(int32_t argc, char* argv[]) {
Test();
cout << "____end test____" << endl;
return 0;
}
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