I would like to draw very efficiently basic 2D shapes (squares) in Qt, hence I inherited QOpenGLWidget as the following:
WatorOpenGLWidget.hpp
#include <QOpenGLWidget>
#include <QPainter>
#include "Environment.hpp"
#ifndef WATOROPENGLWIDGET_HPP
#define WATOROPENGLWIDGET_HPP
class WatorOpenGLWidget : public QOpenGLWidget
{
private:
Environment* environment;
public:
WatorOpenGLWidget(QWidget* widget, Environment* environment);
void initializeGL() override;
void paintGL() override;
void resizeGL(int w, int h) override;
void setEnvironment(Environment *e) {this->environment = e;};
};
#endif // WATOROPENGLWIDGET_HPP
WatorOpenGLWidget.cpp
#include "WatorOpenGLWidget.hpp"
#include <iostream>
WatorOpenGLWidget::WatorOpenGLWidget(QWidget* widget, Environment* e): QOpenGLWidget(widget), environment(e){
}
void WatorOpenGLWidget::initializeGL() {
glClearColor(0, 0, 0, 1);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
glEnable(GL_COLOR_MATERIAL);
}
void WatorOpenGLWidget::paintGL(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
QPainter painter(this);
painter.setBrush(QBrush(Qt::blue));
painter.drawRect(0, 0, 3 * environment->getWidth(), 3 * environment->getHeight());
std::vector<Agent*> agents = environment->getAgents();
for(uint32_t i = 0; i < agents.size(); i++){
painter.setBrush(agents[i]->getColor());
painter.drawRect(agents[i]->getX() * 3, agents[i]->getY() * 3, 3, 3);
}
}
void WatorOpenGLWidget::resizeGL(int w, int h){
glViewport(0, 0, w, h);
}
And I create my custom widget, WatorOpenGLWidget from the mainwindow class :
#include "Mainwindow.hpp"
#include "ui_mainwindow.h"
#include "Environment.hpp"
#include "Fish.hpp"
#include "Shark.hpp"
#include <iostream>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(updateEnvironment()));
timer->start(20);
tick = 0;
initializeEnvironment();
opengl_widget = new WatorOpenGLWidget(nullptr, environment);
opengl_widget->setFixedSize(3 * environment->getWidth(), 3 * environment->getHeight());
ui->scrollAreaWidgetContents->layout()->addWidget(opengl_widget);
updateGUI();
}
void MainWindow::initializeEnvironment(){
this->environment = new Environment(100, 100, 0);
std::vector<Agent*> agents;
for(uint32_t i = 0; i < 5000; i++){
agents.push_back(new Fish());
}
for(uint32_t i = 0; i < 1000; i++){
agents.push_back(new Shark());
}
this->environment->placeAgents(agents);
}
void MainWindow::updateEnvironment(){
initializeEnvironment();
std::vector<Agent*> agents = environment->getAgents();
for(uint32_t i = 0; i < agents.size(); i++){
agents[i]->decide();
}
updateGUI();
}
void MainWindow::updateGUI(){
opengl_widget->setEnvironment(environment);
opengl_widget->paintGL();
tick++;
std::string tick_text = "tick " + std::to_string(tick);
ui->tickLabel->setText(QString::fromStdString(tick_text));
}
MainWindow::~MainWindow()
{
delete timer;
delete environment;
delete ui;
}
The drawing works well every time the timer triggers it, however the following output is generated during runtime:
QPainter::begin: Paint device returned engine == 0, type: 1
QPainter::setBrush: Painter not active
QPainter::drawRects: Painter not active
QPainter::setBrush: Painter not active
QPainter::drawRects: Painter not active
QPainter::setBrush: Painter not active
QPainter::drawRects: Painter not active
What should I do to prevent this ? Also is using a QPainter object more CPU consuming than using OpenGL native functions ?
Aucun commentaire:
Enregistrer un commentaire