I was reading about typedef
s vs using
on Microsoft docs website: Aliases and typedefs (C++)
#include <stdlib.h>
#include <new>
template <typename T> struct MyAlloc {
typedef T value_type; // Failed to understand why it is needed
MyAlloc() { }
template <typename U> MyAlloc(const MyAlloc<U>&) { } // Failed to understand why it is needed
bool operator==(const MyAlloc&) const { return true; } // Failed to understand why always true
bool operator!=(const MyAlloc&) const { return false; } // Failed to understand why always false
T * allocate(const size_t n) const {
if (n == 0) {
return nullptr;
}
if (n > static_cast<size_t>(-1) / sizeof(T)) // Failed to understand this operation
{
throw std::bad_array_new_length();
}
void * const pv = malloc(n * sizeof(T));
if (!pv) {
throw std::bad_alloc();
}
return static_cast<T *>(pv);
}
void deallocate(T * const p, size_t) const {
free(p);
}
};
#include <vector>
using MyIntVector = std::vector<int, MyAlloc<int>>;
#include <iostream>
int main ()
{
MyIntVector foov = { 1701, 1764, 1664 };
for (auto a: foov) std::cout << a << " ";
std::cout << "\n";
return 0;
}
I am not able to understand this piece of code in many places, as I commented throughout the code. Could someone explain the above code for a person who is at a beginner-to-intermediate level of C++?
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