I'm currently working on an implementation for a game engine. I have a Scene class and a subclass of the Scene class called MainGame. I got the error in the title, so I googled it and added a virtual destructor to both classes, as google told me to. But I still keep getting the same error. Any help would be appreciated :)
Scene.h
class Scene
{
public:
Scene(const std::string& sceneName);
virtual ~Scene() { }
virtual void Initialise();
virtual void Update();
virtual void CloseDown();
public:
std::string m_SceneName;
};
Scene.cpp
Scene::Scene(const std::string& sceneName)
{
m_SceneName = sceneName;
}
MainGame.h
class MainGame : public Engine::Scene
{
public:
MainGame() : Scene("Main Game Scene") {}
virtual ~MainGame() { }
void Initialise() override;
void Update() override;
void CloseDown() override;
};
void MainGame::Initialise()
{
}
void MainGame::Update()
{
}
void MainGame::CloseDown()
{
}
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