As a follow up to this question.
I would like to ask the following:
I have a class A
class A
{
public:
~A(){std::cout << "The destruction of A is called" << std::endl;}
};
and a function which is going to force the shutdown of the program
void GetUserInput()
{
//std::exit(EXIT_FAILURE);
throw std::runtime_error("one two three");
}
The main function is:
int main(int argCount, char *args[])
{
A obj1;
GetUserInput();
return 0;
}
When the std::runtime_error
or the std::exit
command is executed the class destructor is not called. Is this normal behavior? When the program exits shouldnt it destroy the objects that were previously created?
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