as a school project I have to code a video game with SDL2, imgui and SFML and I'm facing a really weird problem :
getline seems unreliable on macOS but not on linux
Let me explain, when I compile and run my code, I am able to read my configuration file properly and display the data on screen : it is working everytime on my linux computer but on my macbook it is working like 1 time out of 5.
My configuration file :configuration file
how the information is supposed to be displayed (working properly on linux but not everytime on macOS) : how it is when it works
The code :
// Récupération des derniers paramètres
std::ifstream fichierSauvegardeR ("data/save.txt");
if (fichierSauvegardeR.is_open())
{
getline(fichierSauvegardeR, strNbDes);
strcpy(buf_nb_des, strNbDes.c_str());
getline(fichierSauvegardeR, strNbJoueurs);
strcpy(buf_nb_joueurs, strNbJoueurs.c_str());
// getline(fichierSauvegardeR, strNomJoueur);
// strcpy(noms_joueurs[0], strNomJoueur.c_str());
for (int i = 0; i < nbJoueurs; i++) {
if(!getline(fichierSauvegardeR, strNomJoueur))
{
break;
}
else
{
strcpy(noms_joueurs[i], strNomJoueur.c_str());
}
}
fichierSauvegardeR.close();
}
Note that, the first 2 lines of the configuration file are always properly read (even on macOS), what doesn't work is the other lines (I've tried replacing the "\n" by std::endl and it didn't changed anything)
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