Each CPU instruction consumes a number of bytes. The smaller the size, the most instructions which can be held in the CPU cache.
What techniques are available when writing C++ code which allow you to reduce CPU instruction sizes?
One example could be reducing the number of FAR jumps (literally, jumps to code across larger addresses). Because the offset is a smaller number, the type used is smaller and the overall instruction is smaller.
I thought GCC's __builtin_expect may reduce jump instruction sizes by putting unlikely instructions further away.
I think I have seen somewhere that its better to use an int32_t rather than int16_t due to being the native CPU integer size and therefore more efficient CPU instructions.
Or is something which can only be done whilst writing assembly?
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