im trying to add rotate to my function.
I have no idea how i can rotate it in my function
void draw_filled_circle(const RenderListPtr& render_list, const Vec2& position, float radius, CircleType type, Color color, float rotate){
float pi;
if (type == FULL) pi = D3DX_PI; // Full circle
if (type == HALF) pi = D3DX_PI / 2; // 1/2 circle
if (type == QUARTER) pi = D3DX_PI / 4; // 1/4 circle
const int segments = 32;
float angle = rotate * D3DX_PI / 180;
Vertex v[segments + 1];
for (int i = 0; i <= segments; i++){
float theta = 2.f * pi * static_cast<float>(i) / static_cast<float>(segments);
v[i] = Vertex{
position.x + radius * std::cos(theta),
position.y + radius * std::sin(theta),
color
};
}
add_vertices(render_list, v, D3DPT_TRIANGLEFAN);
}
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