I'm getting a weird error working on a project. I've created a super simple example to recreate the error.
I've created a class. What I'd like to do in this class, is to have a sort of 'getter' function for my class that fills values of a struct
. In the main application, the user would instantiate this struct
, pass it to a member function, and be able to read the values in the struct
upon return. Because of the design of the actual class, this has to happen in a separate thread. Here's what I have:
myClass.h:
#ifndef __MY_CLASS_H__
#define __MY_CLASS_H__
#include <mutex>
class myClass {
public:
struct my_struct_s {
int field1;
short field2;
};
int get_data(my_struct_s & my_struct);
private:
};
#endif /* __MY_CLASS_H__ */
myClass.cpp:
#include "myClass.h"
int myClass::get_data(struct my_struct_s & my_struct)
{
int var1 = 5;
char var2 = 2;
my_struct.field1 = var1;
my_struct.field2 = var2;
return 0;
}
Main.cpp:
#include "myClass.h"
#include <iostream>
#include <thread>
#include <Windows.h>
bool thread_running;
std::thread thread;
void run_thread(myClass & lmyClass)
{
myClass::my_struct_s my_struct;
while (thread_running) {
lmyClass.get_data(my_struct);
std::cout << my_struct.field1 << std::endl;
std::cout << my_struct.field2 << std::endl;
Sleep(100);
}
}
int main(int argc, char *argv[])
{
myClass lmyClass;
thread_running = true;
thread = std::thread(run_thread, lmyClass);
Sleep(1000);
thread_running = false;
if (thread.joinable()) {
thread.join();
}
getchar();
return 0;
}
It works as expected. However, because of the asynchronous nature of the class, I need mutexes to protect data being handled in different threads within the class.
If I add a std::mutext
as a private member of my class, I receive the following when I try to run the code:
Error 1 error C2280: 'std::mutex::mutex(const std::mutex &)' : attempting to reference a deleted function ...
1) I'm trying to understand why I'm receiving this error.
2) (this part is a little more opinion-based), given the information, is this 'getter' way of filling out a public struct so that someone implementing my class can mess with the variables within it a good design? Is there a better way of doing it?
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