I'm trying to learn pointers in C++, but seems that it get more complicated...
In the main loop
int i;
for (i = 0; i < 5; ++i){
if (fun == arrfun[i]) break;
}
How is that fun==arrfun[i] at fun2 if both fun and arrfun start looping form 0? Hence they should equal at log(x) instead. How could I loop to sin or cos, etc?
#include <iostream>
#include <cmath>
using namespace std;
typedef double(*FUNDtoD)(double);
typedef FUNDtoD ARRFUN[];
FUNDtoD funmax(ARRFUN, double);
double fun0(double x) { return log(x); }
double fun1(double x) { return x*x; }
double fun2(double x) { return exp(x); }
double fun3(double x) { return sin(x); }
double fun4(double x) { return cos(x); }
int main() {
ARRFUN arrfun = { fun0, fun1, fun2, fun3, fun4 };
FUNDtoD fun = funmax(arrfun, 1);
int i;
for (i = 0; i < 5; ++i){
if (fun == arrfun[i]) break;
}
cout.precision(14);
cout << "Largest value at x=1 assumed by function # "
<< i << ".\nThe value is " << fun(2) << endl;
return 0;
}
FUNDtoD funmax(ARRFUN f, double x){
double m = f[0](x), z;
int k = 0;
for (int i = 1; i < 5; i++){
if ((z = f[i](x)) > m) {
m = z;
k = i;
}
}
return f[k];
}
I don't understand how function FUNDtoD funmax
is working at the bottom, could somebody clarify it please, many thanks.
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