I have a scenario where:
I launch a new thread from within a dll that does some work.
The dlls destructor could be called before the new thread finishes its work.
If so I want to set a boolean flag in the destructor to tell the thread to return and not continue.
If I try the following then I find that because the destructor is called and MyDll goes out of scope then m_cancel is deleted and its value is unreliable (Sometimes false, sometimes true) so I cannot use this method.
bool m_cancel = false;
MyDll:~MyDll()
{
m_cancel = true;
}
//Function to start receiving data asynchronously
void MyDll::GetDataSync()
{
std::thread([&]()
{
SomeFunctionThatCouldTakeAWhile();
if( m_cancel == true )
return;
SomeFunctionThatDoesSomethingElse();
}
}
So I have looked at this example Replacing std::async with own version but where should std::promise live? where a shared pointer is used which can be accessed from both threads.
So I was thinking that I should:
Create a shared pointer to a bool and pass it to the new thread that I have kicked off.
In the destructor, change the value of this shared pointer and check it in the new thread.
Here is what I have come up with but I'm not sure if this is the proper way to solve this problem.
std::shared_ptr<bool> m_Cancel;
//Constructor
MyDll:MyDll()
{
m_Cancel = make_shared<bool>(false);
}
//Destructor
MyDll:~MyDll()
{
std::shared_ptr<bool> m_cancelTrue = make_shared<bool>(true);
m_Cancel = std::move(m_cancelTrue);
}
//Function to start receiving data asynchronously
void MyDll::GetDataSync()
{
std::thread([&]()
{
SomeFunctionThatCouldTakeAWhile();
if( *m_Cancel.get() == true )
return;
SomeFunctionThatDoesSomethingElse();
}
}
If I do the above then the if( *m_Cancel.get() == true ) causes a crash (Access violation)
Do I pass the shared pointer by value or by reference to the std::thread??
Because its a shared pointer, will the copy that the std::thread had still be valid even MyDll goes out of scope??
How can I do this??
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