I am new to C ++.
Not that type of information you may need, so I will put what, think that can be helpful. details:
- Eclipse Platform. Version: 4.3.1.
- c++ dialect: c++11.
- OS: GNU/Linux.
I am trying this code and have in following error someone could tell me I'm doing wrong:
void demo_render( void )
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glUseProgram( g_programObj );
glActiveTexture(GL_TEXTURE0 + 0); //<-- this Here error
glBindTexture(GL_TEXTURE_2D, gFlipObj.atlasTextureHandle);
glUniform1i( atlasTextureLoc, 0 );
.///
error:
'glActiveTexture' is ambiguous 'Candidates are: void glActiveTexture(unsigned int) '
in gl.h this is de code:
GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
typedef unsigned int GLenum;
#define GL_TEXTURE0 0x84C0
P.S. if you need more information I will put.
but I can not understand what you're saying, I hope it's not a very silly question thanks for reading
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