I got different results using auto and using Vector when in sum two vectors
my code:
#include "stdafx.h"
#include <iostream>
#include "D:\externals\eigen_3_1_2\include\Eigen\Geometry"
typedef Eigen::Matrix<double, 3, 1> Vector3;
void foo(const Vector3& Ha, volatile int j)
{
const auto resAuto = Ha + Vector3(0.,0.,j * 2.567);
const Vector3 resVector3 = Ha + Vector3(0.,0.,j * 2.567);
std::cout << "resAuto = " << resAuto <<std::endl;
std::cout << "resVector3 = " << resVector3 <<std::endl;
}
int main(int argc, _TCHAR* argv[])
{
Vector3 Ha(-24.9536,-29.3876,65.801);
Vector3 z(0.,0.,2.567);
int j = 7;
foo(Ha,j);
return 0;
}
The results:
resAuto = -24.9536, -29.3876,65.801
resVector3 = -24.9536,-29.3876,83.77
Press any key to continue . . .
i understand that Eigen does internal optimization that generate different results. but it looks like bug in Eigen and C++11
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