I have an editor for my game and at the normal resolution of 1280*720, the object which i create will be exactly on the mouse position.
I simply get the position of the mouse to and add it by half width half height of the window to set the position for my object.
But when i stretch the window, the position goes wrong.
My objects are scaled according to the new width and height of the window.
Aucun commentaire:
Enregistrer un commentaire