I have a class "terrain" (every single special function is defined - I'm desperate)
So, when i define objects one by one, everything works fine, but it's ineffective when it comes to multiple objects. So i made a std::vector of my terrain.
std::vector<terrain> defined_terrains;
Everything looks fine, I have a function that prints all content of objects. So I do:
defined_terrains.push_back({args...})
defined_terrains[0].print_data();
The above code works like this:
/// push_back starts
COPY CSTR: object test 1
DSTR: object test 1
/// push_back finishes
/// print_data starts
Data:
name: object test 1
id: 1003
hitbox:
{
-0.0520833
-0.078125
-0.0520833
0.078125
0.0520833
0.078125
0.0520833
-0.078125
}
frames:
{
-0.0520833
-0.078125
-0.0520833
0.078125
0.0520833
0.078125
0.0520833
-0.078125
}
RGB:
{
0.392157
0.784314
0.196078
}
offset:
x: 0.104167
y: -0.3125
on ground: no
fall time: 0
direction 1
destructible: 0
transparent: 0
grounding:
left limit: 0
right limit: 0
blocked from above: 0
/// print_data finishes
Everything is perfect. But then i add next element to std::vector:
defined_terrains.push_back({args...})
defined_terrains[1].print_data();
This happens:
*everything the same for object test 1*
/// push_back starts
COPY CSTR: object test 2
COPY CSTR: object test 1 <----- why does this happen? defined_terrains[0] was not involved here
DSTR: object test 1 <----------- its like defined_terrains[1] used defined_terrains[0] like temporary (???)
DSTR: object test 2
/// push_back finishes
/// print_data starts
name: object test 2
id: 1004
hitbox:
{
-0.0520833
-0.078125
-0.0520833
0.078125
0.0520833
0.078125
0.0520833
-0.078125
}
frames:
{
-0.0520833
-0.078125
-0.0520833
0.078125
0.0520833
0.078125
0.0520833
-0.078125
}
RGB:
{
0.392157
0.784314
0.196078
}
offset:
x: -0.104167
y: -0.390625
on ground: no
fall time: 0
direction 1
destructible: 0
transparent: 0
grounding:
left limit: 0
right limit: 0
blocked from above: 0
/// print_data finishes
Am I stupid or something? Or is there a serious bug with push_back()?
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