class Products
{
char Part_Name[100];
char Manufac_Name[100];
char GenSpecific[100];
char SocketType[100];
float Price;
public:
void Add();
void CpuAdd();
void CpuAddGetdata();
}Prod;
void Products::CpuAdd()
{
system("cls");
cout << " ";
cout << " Enter Manufacturer Name :\n";
cin.getline(Manufac_Name, 100);
cout << " Enter Complete Product Name :\n";
cin.getline(Part_Name, 100);
cout << " Enter Generation Number ( Intel ) or Series ( AMD ) :\n";
cin.getline(GenSpecific, 100);
cout << " Enter Socket Requirement Type :\n";
cin.getline(SocketType, 100);
cout << " Enter Price :\n";
cin >> Price;
cout << endl << endl << "Value Entered successfully";
}
void Products::Add()
{
int ProdChoice;
cin >> ProdChoice;
switch (ProdChoice)
{
case 1:
Prod.CpuAdd(); // It`s here where the main problem begins.
break;
}
void Manager::Manager_In()
{
.
.
.
int Manager_In_Choice;
cin >> Manager_In_Choice;
switch (Manager_In_Choice)
{
case 1:
Prod.Add(); // It works even till here properly.
break;
}
void Manager::Welcome_Login()
{
.
.
.
Man.Manager_In(); // called a function. It works perfectly till here.
.
.
.
}
void User()
{
int userx;
cin >> userx;
switch (userx)
{
case 1:
Man.Welcome_Login();
break;
}
int main()
{
User();
return 0;
}
I used breakpoints as well and tried to figure out what was going on but when i typed a similar code again but with directly calling the CpuAdd function it kind of worked. But now when i am working on a big program and i am calling it after a lot of steps it skips the cin.getline(Manufac_Name, 100).
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