vendredi 1 septembre 2017

How to implement a real enum class in C++

I am trying to implement an enum class that behaves like the one introduced with C++11 (with type safety etc.) but that also behaves as a real class (with constructor, method, etc.). In order to do so, I kept the internal enum anonymous: this had the side effect that in order to keep m_value as a private member variable, I had to add a static member variable named _, as you can see below:

#include <iostream>
#include <experimental/string_view>

class State
{
public:
    static enum
    {
        UNKNOWN,
        STARTED,
        STOPPED
    } _;

private:

    using Type = decltype( _ );
    Type m_value;

public:

    constexpr State( Type value = UNKNOWN )
        : m_value( value )
    { }

    constexpr bool operator==( Type value ) const
    {
        return m_value == value;
    }

    constexpr std::experimental::string_view to_string( ) const
    {
        switch ( m_value )
        {
        case UNKNOWN: return "UNKNOWN";
        case STARTED: return "STARTED";
        case STOPPED: return "STOPPED";
        }
        return "";
    }
};

State::Type State::_;

int main( )
{
    State state;
    std::cout << state.to_string( ) << std::endl;

    state = State::STARTED;
    std::cout << state.to_string( ) << std::endl;

    if( state == State::STOPPED )
    {
        std::cout << state.to_string( ) << std::endl;
    }

    return 0;
}

Is there a way to get rid of the useless static member variable _? I would like to keep the internal enum anonymous, and somehow to fetch its type when required (= only privately).

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