I have a limited set of very different types, from which I want to store instances in a single collection, specifically a map. To this end, I use the type erasure idiom, ie. I have a non-templated base class from which the templated, type specific class inherits:
struct concept
{
virtual std::unique_ptr<concept> copy() = 0; // example member function
};
template <typename T>
struct model : concept
{
T value;
std::unique_ptr<concept> copy() override { ... }
}
I then store unique_ptrs to concept in my map. To retrieve the value, I have a templated function which does a dynamic cast to the specified type.
template <typename T>
void get(concept& c, T& out) {
auto model = dynamic_cast<model<T>>(&c);
if (model == nullptr) throw "error, wrong type";
out = model->value;
}
What I don't like about this solution is, that specifying a wrong T is only detected at runtime. I'd really really like this to be done at compile time.
My options are as I see the following, but I don't think they can help here:
-
Using ad hoc polymorphism by specifying free functions with each type as an overload, or a template function, but I do not know where to store the result.
-
Using CRTP won't work, because then the base class would need to be templated.
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Conceptually I would need a virtual function which takes an instance of a class where the result will be stored. However since my types are fundamentally different, this class would need to be templated, which does not work with virtual.
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Anyways, I'm not even sure if this is logically possible, but I would be very glad if there was a way to do this.
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