I am starting to write a game engine in c++, and have decided to impliment it like so:
class Game
{
public:
Game() {};
virtual ~Game() {};
void play()
{
begin();
gameLoop();
}
virtual void begin() = 0;
void gameLoop() {/*Game Loop...*/};
};
class TestEngineGame : public Game
{
public:
TestEngineGame() {};
~TestEngineGame() {};
virtual void begin() {/*Gameplay Stuff etc.*/};
};
int main(int argc, char *argv[])
{
TestEngineGame game;
game.play();
return 0;
}
Is this a good way to impliment an engine? More spesifialy, should my Game::play()
function do as it does? If not what would be a better implimentation? Thanks in advance:)
Aucun commentaire:
Enregistrer un commentaire