I have the following code snippet:
// Using HttpQueryInfo to obtain the size of the buffer into dwSize.
if (!WinHttpQueryHeaders(hRequest,
WINHTTP_QUERY_RAW_HEADERS_CRLF,
WINHTTP_HEADER_NAME_BY_INDEX, NULL, &st.dwSize, WINHTTP_NO_HEADER_INDEX))
{
// An ERROR_INSUFFICIENT_BUFFER is expected because you
// are looking for the size of the headers. If any other
// error is encountered, display error information.
DWORD dwErr = GetLastError();
if (dwErr != ERROR_INSUFFICIENT_BUFFER)
{
DEBUG_PRINT(("Error %d encountered.", dwErr));
return;
} else {
// enters here and prints '0' (initial value)
DEBUG_PRINT(("size of buffer: ", &st.dwSize));
}
}
while st
is a global object with a member dwSize
.
When I'm running this part in debugging mode I see that dwSize
does not change its value after the call to WinHttpQueryHeaders
.
But if I create a local var DWORD dwSize = 0
and send &dwSize
to WinHttpQueryHeaders
, it does obtain buffer size and succeeds to change its value.
is there any reason why I shouldn't send a pointer of a global object's member to WinHttpQueryHeaders
or to any other external API functions?
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