I am new to variadic templates and packed arguments and all. I want to have a "entity component system" in my program, and while trying to add component to the entity, I came to realize that my attempt has a major flaw.
Anyways here is my failed attempt.
struct A{
float x;
float y;
A(float _x, float _y):x(_x), y(_y){}
};
struct B{
float x;
float y;
float z;
B(float _x, float _y, float _z):x(_x), y(_y), z(_z){}
};
struct Entity{
A* a = NULL;
B* b = NULL;
Entity(){}
template<typename T, typename... args>
void Add(args... _args){
if(typeid(T) == typeid(A))
a = new A(_args...);
else if(typeid(T) == typeid(B))
b = new B(_args...);
else
throw("Invalid component added");
}
};
And implementation looks like this..
Entity ent;
ent.Add<A>(12.24f, 123.246f);
ent.Add<B>(1.f, 1.2f, 1.23f);
I want the implementation to work somehow.. what has to be changed for it??
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