lundi 27 mars 2017

Is std::call_once a blocking call?

I'm using std::call_once in my code to initialize some shared variables only once. The calling code is inside a callback that is triggered by multiple threads. What I'm interested to know, since I couldn't find it in the documentation is whether std::call_once is blocking essentially as if there was a std::lock_guard instead? In practice it looks like this is the case.

For example, the following will print "Done" before any print() will be called:

#include <future>
#include <iostream>
#include <thread>
#include <mutex>

std::once_flag flag;

void print()
{
    for(int i=0;i<10;i++)
    {
          std::cout << "Hi, my name is " << std::this_thread::get_id() 
            << ", what?" << std::endl;
    }
}

void do_once()
{
    std::cout << "sleeping for a while..." << std::endl;
    std::this_thread::sleep_for(std::chrono::milliseconds(500));
    std::cout << "Done" << std::endl;
}

void work()
{
    std::call_once(flag, [](){ do_once(); });
    print();
}


int main()
{
    auto handle1 = std::async(std::launch::async, work);
    auto handle2 = std::async(std::launch::async, work);
    auto handle3 = std::async(std::launch::async, work);
    auto handle4 = std::async(std::launch::async, work);

    std::this_thread::sleep_for(std::chrono::milliseconds(1000));
}

I'm assuming this is indeed the case (since I don't see how it could be implemented otherwise), but is this behavior guaranteed or could there be a compiler that decides that std::call_once will indeed be called once but allow other threads to continue and just ignore this call?

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