How much of a performance loss is there to use flatbuffer mutable?
Is it "correct" use of flatbuffers to have a object/stuct which should be editable (ie game state)
In my example i have the following classes at the moment:
class Game:
std::vector<Player>;
int frames;
class Player:
std::string name;
int oil;
std::vector<Unit>;
class Unit:
int id;
int hp
...
Would it be sensible to use a flatbuffer for each of these objects storing all information about each unit? Or would a mutable flatbuffer decrease performance?
If flatbuffers are wrong tool for this job, which technology should be used?
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