I am developing something along the lines of Pokemon Go.
What I have done:
- I am given spatial data which comes from OpenStreetMaps
- My work so far looks like a GIS (Like google maps)
The road block:
- The end goal is to view the map like how I would view a map from pokemon go.
I have to do the following:
- Given a 2D geometric primitive (Example a polygon defined by (x,y,z) points where z = 0)
- Use 3D Rendering Pipeline to view the map from a 3D perspective.
Main Question
- What C++ libraries can I make use of to achieve all these "Pipelined sequence of operations" to give a 3D impression of my map?
Note: Didn't take computer graphics. Please use layman terms.
Aucun commentaire:
Enregistrer un commentaire