samedi 11 mars 2017

Polygon rendering (For map better visualization)

I am developing something along the lines of Pokemon Go.

What I have done:

  1. I am given spatial data which comes from OpenStreetMaps
  2. My work so far looks like a GIS (Like google maps)

The road block:

  1. The end goal is to view the map like how I would view a map from pokemon go.

I have to do the following:

  • Given a 2D geometric primitive (Example a polygon defined by (x,y,z) points where z = 0)

Main Question

  • What C++ libraries can I make use of to achieve all these "Pipelined sequence of operations" to give a 3D impression of my map?

Note: Didn't take computer graphics. Please use layman terms.

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