In the following code, we are creating an object, bind one function and call it before then after deleting the object.
This obviously leads to a segmentation fault as the underlying object was used after deletion.
In the context of a library providing callbacks for asynchronous data, how are we supposed to prevent callback functions to point to a nullptr
?
#include <memory>
#include <functional>
#include <iostream>
class CallbackContainer {
public:
std::string data_;
CallbackContainer(std::string data): data_(data) {}
~CallbackContainer() {}
void rawTest(const std::string& some_data);
};
void CallbackContainer::rawTest(const std::string& some_data) {
std::cout << data_ << " " << some_data << std::endl;
}
int main(int /* argc */, char const** /* argv */) {
std::unique_ptr<CallbackContainer> container;
container.reset(new CallbackContainer("Internal data"));
auto callback = std::bind(&CallbackContainer::rawTest, container.get(), std::placeholders::_1);
callback("Before");
std::cout << &callback << std::endl;
container.reset();
std::cout << &callback << std::endl;
callback("After");
return 0;
}
Returns:
> Internal data Before
> 0x7178a3bf6570
> 0x7178a3bf6570
> Error launching program (Segmentation fault)
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