Why allocate()
and deallocate()
has not been called when using self-defined allocator with std::string
?
Here is the code snippet for demo(https://coliru.stacked-crooked.com/a/bcec030e8693f7ae):
#include <cstring>
#include <iostream>
#include <limits>
#define NOMINMAX
#undef max
template <typename T>
class UntrackedAllocator {
public:
typedef T value_type;
typedef value_type* pointer;
typedef const value_type* const_pointer;
typedef value_type& reference;
typedef const value_type& const_reference;
typedef std::size_t size_type;
typedef std::ptrdiff_t difference_type;
public:
template<typename U>
struct rebind {
typedef UntrackedAllocator<U> other;
};
public:
inline explicit UntrackedAllocator() {}
inline ~UntrackedAllocator() {}
inline UntrackedAllocator(UntrackedAllocator const&) {}
template<typename U>
inline explicit UntrackedAllocator(UntrackedAllocator<U> const&) {}
// address
inline pointer address(reference r) {
return &r;
}
inline const_pointer address(const_reference r) {
return &r;
}
// memory allocation
inline pointer allocate(size_type cnt,
typename std::allocator<void>::const_pointer = 0) {
std::cout << "allocate()" << std::endl;
T *ptr = (T*)malloc(cnt * sizeof(T));
return ptr;
}
inline void deallocate(pointer p, size_type cnt) {
std::cout << "deallocate()" << std::endl;
free(p);
}
// size
inline size_type max_size() const {
return std::numeric_limits<size_type>::max() / sizeof(T);
}
// construction/destruction
inline void construct(pointer p, const T& t) {
new(p) T(t);
}
inline void destroy(pointer p) {
p->~T();
}
inline bool operator==(UntrackedAllocator const& a) { return this == &a; }
inline bool operator!=(UntrackedAllocator const& a) { return !operator==(a); }
};
typedef std::basic_string<char, std::char_traits<char>, UntrackedAllocator<char>> String;
int main()
{
String str { "13" };
String copy = str;
const char* cstr = str.c_str();
int out = atoi(cstr);
std::basic_string<char, std::char_traits<char>, UntrackedAllocator<char> > str1("hello world");
std::cout << str1 << std::endl;
std::basic_string<char, std::char_traits<char>, UntrackedAllocator<char> > str2;
str2 = "hi";
std::basic_string<char, std::char_traits<char>, UntrackedAllocator<char> > longStr = str1 + str2;
std::cout << longStr << std::endl;
}
Here is the outputs(no more indeed):
hello world
hello worldhi
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