I want to connect some object's signals derived from an interface class. The connection is done in QWidget::listenToAnimal(AnimalInterface*)
. This does not work because qt_metacall is not a member of 'AnimalInterface'
and static assertion failed: No Q_OBJECT in the class with the signal
.
Of course AnimalInterface
does not have the Q_OBJECT macro and does not inherit QObject because it is an interface...
I want to connect through the interface class because I do not want to manually retype the same code for Cat
and for Dog
.
Is it possible to connect the signal the way I want to? Perhaps with templates? Is this perhaps a lambda
-specific problem?
header:
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
class AnimalInterface{
public:
virtual ~AnimalInterface();
virtual void makeSound() = 0;
/*signals*/
virtual void madeSound() = 0;
};
Q_DECLARE_INTERFACE(AnimalInterface,"interface")
class Dog : public QObject, public AnimalInterface
{
Q_OBJECT
Q_INTERFACES(AnimalInterface)
public:
void makeSound();
signals:
void madeSound();
};
class Cat : public QObject, public AnimalInterface
{
Q_OBJECT
Q_INTERFACES(AnimalInterface)
public:
void makeSound();
signals:
void madeSound();
};
class Widget : public QWidget
{
Q_OBJECT
Cat *cat_;
Dog *dog_;
public:
Widget(QWidget *parent = 0);
~Widget();
void listenToAnimal(AnimalInterface *animal);
};
#endif // WIDGET_H
cpp:
#include "widget.h"
#include <QDebug>
Widget::Widget(QWidget *parent)
: QWidget(parent)
{
dog_ = new Dog;
cat_ = new Cat;
listenToAnimal(dog_);
listenToAnimal(cat_);
dog_->makeSound();
cat_->makeSound();
}
void Widget::listenToAnimal(AnimalInterface *animal)
{
connect(animal, &AnimalInterface::madeSound,
this,
[](){
qDebug()<<"animal made sound";
});
}
Widget::~Widget()
{
}
void Cat::makeSound()
{
qDebug()<<"Cat says miaow";
emit madeSound();
}
void Dog::makeSound()
{
qDebug()<<"Dog says wuff";
emit madeSound();
}
main.cpp
#include "widget.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Widget w;
w.show();
return a.exec();
}
Aucun commentaire:
Enregistrer un commentaire