Hello I am trying to create a static method for checking null pointers in Unreal Engine.
.h file
template<typename T>
static bool checkForNull(T pointer);
.cpp file
bool MyClass::checkForNull(T pointer)
{
{
if (!pointer) {
printlog(FString("Your pointer is null")); //Another static function for printing
return false;
}
else {
return true;
}
}
}
But I am also new to C++ and I think there is a syntax error in my code? How can I create a static generic method?
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