Could anyone help me about B-spline Curve error?
I want to draw B-spline Curve in c++, but even though all coordinates are positive, the segment's coordinate is negative.
This is B-spline Curve code.
void BSplineCurve(Dot &ControlPoint1, Dot &ControlPoint2,
Dot &ControlPoint3,Dot &ControlPoint4,
Dot &DrawCurve, double &t){
double t2 = t * t;
double t3 = t2 * t;
double mt3 = (1 - t) * (1 - t) * (1 - t);
double bi3 = mt3 / 6;
double bi2 = ((3 * t3) - (6 * t2) + 4) / 6;
double bi1 = ((-3 * t3) + (3 * t2) + (3 * t) + 1) / 6;
double bi = mt3 / 6;
DrawCurve.x = ControlPoint1.x * bi3;
DrawCurve.x += ControlPoint2.x * bi2;
DrawCurve.x += ControlPoint3.x * bi1;
DrawCurve.x += ControlPoint4.x * bi;
DrawCurve.y = ControlPoint1.y * bi3;
DrawCurve.y += ControlPoint2.y * bi2;
DrawCurve.y += ControlPoint3.y * bi1;
DrawCurve.y += ControlPoint4.y * bi;
}
This is Drawing Code.
double t = 3.f;
do{
if ((3 < t) && (t <= 4)) {
BSplineCurve(ControlPoint1, ControlPoint2, ControlPoint3, ControlPoint4, DrawCurve, t);
Draw1Dot(DrawCurve.x, DrawCurve.y, DrawCurve.R, DrawCurve.G, DrawCurve.B);
}
else if ((4 < t) && (t <= 5)) {
BSplineCurve(ControlPoint2, ControlPoint3, ControlPoint4, ControlPoint5, DrawCurve, t);
Draw1Dot(DrawCurve.x, DrawCurve.y, DrawCurve.R, DrawCurve.G, DrawCurve.B);
}
else if ((5 < t) && (t <= 6)) {
BSplineCurve(ControlPoint3, ControlPoint4, ControlPoint5, ControlPoint6, DrawCurve, t);
Draw1Dot(DrawCurve.x, DrawCurve.y, DrawCurve.R, DrawCurve.G, DrawCurve.B);
}
t += 0.001;
} while(t < 6.001);
This is Control Point's coordinate.
Poiont1 : 50, 50
Poiont2 : 50, 100
Poiont3 : 200, 100
Poiont4 : 200, 50
Poiont5 : 350, 50
Poiont6 : 350, 100
But this is 1st segment's coordinate.
Q3 : -1543, -349
Aucun commentaire:
Enregistrer un commentaire